Now, looking back at what they were talking about, I feel like they were completely missing the mark. The discussion was about what the DM ruling should be from rules perspective and that it would "break the game", etc. I think this sort of thing should be considered not from a rules or power perspective, but from a setting and world-building perspective. From my understanding this 'exploit' required the use of a 9th level spell in the first place, so the question isn't really about whether it's too powerful, but what do you envision the powerful wizards in you world being able to do? If the Gme wants the greatest wizards in the land to be capable of summoning armies of Elementals and doing other magnificent feats and probably waging destructive wars as a result, then the DM should support the 'overpowered' interpretation of the rules. On the other hand if the DM wants a more grounded setting where the high level wizards can still do amazing things, but there are limits to their capabilities, then the DM should rule in favor of disallowing the 'exploit'.
The DM's interpretation of 'broken rules' shouldn't be about whether one or another interpretation of the rule will 'break the game', but instead about what a certain interpretation says about the DM's world and what supports their vision.