My wife, Sarah, has been publishing some solo RPGs lately. You can find her work on itch and DriveThruRPG. She has been commissioning cover art for her books, and her next project, Brightnight Academy, she is also commissioning interior art. Brightnight Academy is a school for training Revenants, who are basically like scouts or rangers that protect the civilization in a kinda points of light setting. The Academy gives both magic and martial training, and is kinda inspired by a mix of Harry Potter, Monster High, and Ironsworn. So because the entire game takes place at the school and and is about taking classes, and doing activities at the school, and building social circles, Sarah wanted a map to go in her book, and well since that's what I do for a living, here is the map of Brightnight Academy for the soon to be published RPG(she's just waiting on the cover)
42 Rolls of Duck Tape
RPGs, History, and Cartography
09 March 2026
05 December 2025
The Prophet: An Advanced Cleric Class
One of my new players is bringing in his 12th level Cleric PC from another game, and I gave him the option of picking one of my advanced classes(basically a prestige class for Classic D&D, another example is the Hermit) for his PC; he chose prophet which just so happens to be one the classes I hadn't fleshed out, so I had to come up with some rules. Usually I like to see what others have done and just adjust it to fit as an advance class instead of starting at level 1 (such as a fighter going for the advanced class of ranger of paladin), but I couldn't really find anything I liked that anyone had done. There were a couple of Seer or other type of diviner classes in dragon magazine, and there was also some priest of the gods of prophecy in the complete priest handbook for 2e. But it was all pretty vague and unsatisfactory to me, so I had to start pretty much from scratch. I did take some broad brushstroke ideas from those, but had to come up with the actual mechanics myself. I debated adding a divination spell list, like the hermit has the old druid spell list, but most of the AD&D divination spells are pretty poorly written in my opinion and not actually very useful, so I didn't include those either. Now granted what I came up with need to be playtested and all, but I hope it will work like I want.
Prophet
A Prophet is Cleric blessed(or cursed) with a vision of The Creator, or a Saint, and may often receive direct communication with the Divine. Many prophets found a new cult or religious order and may often be ostracized by the mainstream church.
Requirements
· Name Level(8th) Cleric
· 13 CHA
· Must learn commune as first 5th level miracle at level 8
Restrictions
· For every family member or friendly contact known before reaching level 8/becoming a Prophet, roll 1d6. Unless a 1 is rolled the Prophet becomes estranged with these people (shunned, unwelcome, etc).
· When 10% of a settlements populace have become disciples the leaders of the settlement may drive out the prophet. Roll 1d100, compare to Prophets Level + CHA score, if roll higher then banished from region, if lower, tolerated. If roll 100 the mob will rise up and try to kill the prophet. This check must be made again when 50% of the populace become disciples. If the check fails, a conflict(civil war) ignites among the disciples and the nonbelievers, if the check succeeds the settlement peacefully transitions to follow the ways of the Prophet. When banished from a settlement, the distance the prophet is banished depends on the size of the settlement, if the prophet ever returns near the settlement in this distance they risk being mobbed. The banishment distance is as follows: Thorp, small village, or hamlet = 1 league/3miles(1 hour walk), large village or small town = 2 leagues/6 miles, large town or small city =12 miles, large city = 24 miles, metropolis = 72 miles
Special abilities
· The Vision – Upon reaching Name Level the Cleric receives a vision of the Creator or one of his messengers(an angel or a saint). The message of the vision is left up to the DM and player to decide; it may be just a manifestation of the creator, ie a message of his ‘realness’; or it could be a message to reinforce a teaching which the church already espouses; or it could be a message that the church(or some other organization) has gone astray and needs to be corrected; or it could be to spread the knowledge of and teaching of a particular saint.
· Disciples – When traveling to new places, may spend downtime preaching Vision which can lead to followers of the vision called disciples. The potential number of disciples gained depends on the Prophet’s level and the size of the population settlement. At the end of each week of downtime, the Prophet must make a CHA check to see if any disciples are gained, a failure means no disciples. These Disciples generally do not follow the prophet from place to place, but continue to live their normal lives with a new fervor of belief in the Prophet. The Prophet may gain devoted followers through the normal methods of leveling up.
|
Settlement |
8-14th Level Prophet |
15-25th level |
26-36th level |
|
Thorp |
0-1(1d2-1) |
1 |
1-2(1d2) |
|
Small Village/Hamlet |
1 |
1-2(1d2) |
1-6(1d6) |
|
Large Village |
1-5(1d5) |
1-10(1d10) |
5-30(5d6) |
|
Small Town |
1-10(1d10) |
2-20(2d10) |
5-50(5d10) |
|
Large Town/Small City |
5-50(1d10x5) |
10-100(1d10x10) |
25-250(1d10x25) |
|
Large City |
10-120(1d12x10) |
25-250(1d10x25) |
50-600(5d12x10) |
|
Metropolis |
25-500(1d20x25) |
50-1000(1d20x50) |
500-5000(5d10x100) |
Prophesy Prophets retain the ability they gained as a Cleric to turn undead, but do not advance any further on the Turn Undead chart. Instead they may coerce superstitious crowds to do their bidding through a dramatic impromptu prophesying. This uses the same chart as Turn Undead; They advance along this chart by HD and their Prophet level (Count an 8th level Prophet as 1st level on the chart, 9th level as 2nd, and so on; a 11th level Prophet is treated as 3rd level and so needs a roll of 7 to coerce people of 3HD). In this chart replace any 'T' with a 'E' for Enthrall, and 'D' with ‘I’ for Influence. Apply the Prophets’ CHA bonus to this roll and to the roll for how many HD are affected.
- An Enthralled audience must give the prophet their undivided attention for a full Combat round, the Prophet may maintain their attention each round if he continues to make a prophecy check each round, gaining the attention of a larger audience each round (roll 2d6 for how many HD affected each round). The Prophet must make the check for the person with the highest HD in the audience. If the Prophesying fails, there’s is a 50% chance they will be ignored, and a 50% chance they will be jeered at and attacked by a mob if they do not leave voluntarily.
- For a prophet to exert Influence over a crowd they must be able to understand the language he is prophesying in (not strictly necessary for Enthrall) and the individuals in the crowd may save against Enchantment to avoid the Prophets’ Influence. If the result is a ‘D+’ then there is no saving throw allowed. A crowd Influenced by a prophet must obey a command he issues, this must be fairly straightforward command with a single actionable step. This command cannot lead to self-harm in any way. And if the command is not completed in a number of hours equal to the level of the Prophet plus their charisma then the Influence of the Prophet no longer affects the individuals.
· Interpreting Visions, Dreams, Signs and Portents Prophets often have dreams or visions from their patron. These visions and signs are often incomprehensible at first and take a great deal of meditation and divine guidance to interpret. Each day a Prophet may enter into a trance lasting 1d6 hour. During this trance one piece of desired information may be discovered. Such as time (past/present/future), location, person, etc. The success of a trance is a % roll, they must get under their WIS score + Level to gain any intelligible information.
27 October 2025
Updating the Calendar
Calendars of Mystara
The Problem
Solutions
Final Calendars
Imperial Calendar
|
Month Number |
Days(372/year) |
Month Name(Empire) |
Month
Name(Ethengar) |
Month Name(Sind) |
Month
Name(Alphatia) |
Month Name(Shires) |
Month
Name(Rockhome) |
|
1 |
32 |
Nuwmont |
Amai |
Maagh |
Nyxmir |
Clabbas |
Wharlin |
|
2 |
29 |
Vatermont |
Hiskmai |
Phagun |
Amphimir |
Vuuldiir |
Morlin |
|
3 |
28 |
Thaumont |
Yalmai |
Chait |
Alphamir |
Maehin |
Hralin |
|
4 |
30 |
Flaurmont |
Haimai |
Baisaakh |
Sulamir |
Odelin |
Hwyrlin |
|
5 |
32 |
Yarthmont |
Kevamai |
Jeth |
Sudmir |
Gondulrim |
Styrlin |
|
6 |
31 |
Klarmont |
Seimai |
Asaarh |
Vertmir |
Mithintle |
Bahrlin |
|
7 |
33 |
Felmont |
Lingmai |
Sawan |
Islamir |
Goldaun |
Buhrlin |
|
8 |
30 |
Fyrmont |
Tringmai |
Bhadon |
Andrumir |
Fyrtal |
Klintlin |
|
9 |
32 |
Ambyrmont |
Demai |
Asin |
Cyprimir |
Aumbyr |
Birrlin |
|
10 |
32 |
Sviftmont |
Chagai |
Kartik |
Hastmir |
Ssantiir |
Biflin |
|
11 |
30 |
Eirmont |
Rinpoch |
Aghan |
Eimir |
Tembiir |
Jhyrlin |
|
12 |
33 |
Kaldmont |
Komai |
Puus |
Burymir |
Dauntil |
Kuldlin |
|
Weekday Number |
Weekdays Name
(Empire) |
Weekday
Name(Ethengar) |
Weekday Name(Sind) |
Weekday
Name(Alphatia) |
Weekday
Name(Rockhome) |
|
1 |
Lunadain |
Xingqiri |
Som-bar |
Majhur |
Syhardan |
|
2 |
Gromdain |
Xingqiyi |
Mangal-bar |
Tijhur |
Thradan |
|
3 |
Tserdain |
Xingqier |
Budh-bar |
Wojhur |
Evedan |
|
4 |
Moldain |
Xingqisan |
Brihaspati-bar |
Thajhur |
Dorfdan |
|
5 |
Nytdain |
Xingqisi |
Sukra-bar |
Flajhur |
Duldan |
|
6 |
Loshdain |
Xingqiwu |
Sanee-bar |
Sejhur |
Sythdan |
|
7 |
Soladain |
Xingqiliu |
Rabi-bar |
Lahjur |
Fildan |
|
Spring |
Summer |
Autumn |
Winter |
||||
|
Begin |
Equinox |
Begin |
Solstice |
Begin |
Equinox |
Begin |
Solstice |
|
15 Vatermont |
4 Flaurmont |
21 Yarthmont |
4 Felmont |
18 Fyrmont |
2 Sviftmont |
17 Eirmont |
33 Kaldmont |
Minrothad Calendar
|
Month Number |
Days(372/year) |
Month
Name(Minroth) |
Imperial
Equivalent |
|
1 |
30 |
Onmun |
1 Nuwmont – 30
Nuwmont |
|
2 |
30 |
Tomun |
31 Nuwmont – 28
Vatermont |
|
3 |
30 |
Dreimun |
29 Vatermont – 1
Flaurmont |
|
4 |
30 |
Firmun |
2 Flaurmont – 1
Yarthmont |
|
5 |
30 |
Birmun |
2 Yarthmont – 31
Yarthmont |
|
6 |
30 |
Sagmun |
32 Yarthmont – 29
Klarmont |
|
7 |
30 |
Sebmun |
30 Klarmont – 28
Felmont |
|
8 |
30 |
Oxmun |
29 Felmont – 25
Fyrmont |
|
9 |
30 |
Nomun |
26 Fyrmont – 25
Ambyrmont |
|
10 |
30 |
Decmun |
26 Ambyrmont – 23
Sviftmont |
|
11 |
30 |
Elfmun |
24 Sviftmont – 21
Eirmont |
|
12 |
30 |
Hinmun |
22 Eirmont – 21
Kaldmont |
|
13 |
12 |
Mitwok |
22 Kaldmont – 33
Kaldmont |
|
Weekday Number |
Weekdays Name |
|
1 |
Ontok |
|
2 |
Totok |
|
3 |
Dreitok |
|
4 |
Firtok |
|
5 |
Birtok |
|
6 |
Sagtok |
|
Spring |
Summer |
Autumn |
Winter |
||||
|
Begin |
Equinox |
Begin |
Solstice |
Begin |
Equinox |
Begin |
Solstice |
|
17 Tomun |
2 Firmon |
20 Birmun |
6 Sebmun |
23 Oxmun |
9 Decmun |
26 Elfmun |
12 Mitwok |
Shadow Elf Calendar
|
Month Number |
Days(372/year) |
Month Name |
Imperial
Equivalent |
|
1 |
24 |
The Gathering |
1 Nuwmont – 24
Nuwmont |
|
2 |
24 |
The Name of the
Shadow Elves |
25 Nuwmont – 16
Vatermont |
|
3 |
24 |
The Refuge of
Stone |
17 Vatermont – 11
Thaumont |
|
4 |
24 |
The Shaman |
12 Thaumont – 7
Flaurmont |
|
5 |
24 |
The Crystals |
8 Flaurmont – 1
Yarthmont |
|
6 |
24 |
Birth |
2 Yarthmont – 25
Yarthmont |
|
7 |
24 |
The Wanderers |
26 Yarthmont – 17
Klarmont |
|
8 |
24 |
The Temple |
18 Klarmont – 10
Felmont |
|
9 |
24 |
Food |
11 Felmont – 1
Fyrmont |
|
10 |
24 |
Cleanliness |
2 Fyrmont – 25
Fyrmont |
|
11 |
24 |
Days |
26 Fyrmont – 19
Ambyrmont |
|
12 |
24 |
The Army |
20 Ambyrmont – 11
Sviftmont |
|
13 |
24 |
The King |
12 Sviftmont – 3
Eirmont |
|
14 |
24 |
Other Peoples |
4 Eirmont – 27
Eirmont |
|
15 |
24 |
Promised Bounty |
28 Eirmont – 21
Kaldmont |
|
16 |
12 |
The Verses |
22 Kaldmont – 33
Kaldmont |
|
Spring |
Summer |
Autumn |
Winter |
||||
|
Begin |
Equinox |
Begin |
Solstice |
Begin |
Equinox |
Begin |
Solstice |
|
23 Name |
20 Shaman |
19 Birth |
17 Temple |
16 Days |
14 King |
14 Bounty |
12 Verses |
Holidays
|
Holiday |
Day |
Month |
Length(Days) |
Nation |
|
New Years Day |
1 |
1-Nuwmont |
1 |
|
|
Good Sprite Day |
1 |
1-Nuwmont |
1 |
Glantri |
|
The Wintergifting |
1 |
1-Nuwmont |
1 |
Shaerdon |
|
Great Rain of Fire |
1 |
1-Nuwmont |
1 |
City of Stars |
|
Day of Weeping |
26 |
1-Nuwmont |
1 |
City of Stars |
|
Winter Festivities
|
1 |
2-Vatermont |
7 |
Ethengar |
|
Feast of the
Silver Purge |
6 |
2-Vatermont |
1 |
Minrothad |
|
Day of the Golden
Khan |
7 |
2-Vatermont |
1 |
Ethengar |
|
The Rebirth |
15 |
2-Vatermont |
7 |
Ierendi |
|
Gnome Caravan
leaves High Forge |
15 |
2-Vatermont |
1 |
Karameikos |
|
First day of
Spring |
15 |
2-Vatermont |
1 |
Ethengar |
|
Monsters Fair |
18 |
2-Vatermont |
1 |
Glantri |
|
The Drowning |
21 |
2-Vatermont |
1 |
Pearl Islands |
|
Patriarch’s Day |
23 |
2-Vatermont |
1 |
Darokin |
|
Gnome Caravan
arrives in Specularum |
25 |
2-Vatermont |
1 |
Karameikos |
|
The Discovery |
26 |
2-Vatermont |
1 |
City of Stars |
|
Festival of Lights |
29 |
2-Vatermont |
1 |
Sind |
|
Beginning of
shipping season |
4th Nytdain |
2-Vatermont |
1 |
Thyatis |
|
Gnome Caravan
leaves Specularum |
1 |
3-Thaumont |
1 |
Karameikos |
|
Landfall Day |
7 |
3-Thaumont |
1 |
Alphatia |
|
Spring Break |
10 |
3-Thaumont |
7 |
Glantri |
|
Fall of Aengmor |
13 |
3-Thaumont |
1 |
City of Stars |
|
White Horse
Ceremony |
15 |
3-Thaumont |
1 |
Ethengar |
|
Arcanium |
25 |
3-Thaumont |
4 |
Glantri |
|
Day of the Dead |
28 |
3-Thaumont |
1 |
Karameikos |
|
Day of
Irresponsibility |
28 |
3-Thaumont |
1 |
Sind |
|
Opening Day |
3rd Lunadain |
3-Thaumont |
1 |
Alphatia |
|
Day of Adulthood |
1 |
4-Flaurmont |
1 |
|
|
New Years Day |
1 |
4-Flaurmont |
1 |
Sind |
|
Parliament Day |
3 |
4-Flaurmont |
1 |
Glantri |
|
Alphatian New Year |
4 |
4-Flaurmont |
1 |
Alphatia |
|
Rockhome New Year |
4 |
4-Flaurmont |
1 |
Rockhome |
|
Merchant Prince
Day |
5 |
4-Flaurmont |
1 |
Minrothad |
|
trade caravans
leave Rockhome |
7 |
4-Flaurmont |
1 |
Rockhome |
|
First Day of
Crystals |
8 |
4-Flaurmont |
24 |
City of Stars |
|
Empress Eriadna’s
Birthday |
13 |
4-Flaurmont |
1 |
Alphatia |
|
Day of Blessings |
15 |
4-Flaurmont |
1 |
Ethengar |
|
The Firstflowering
|
16 |
4-Flaurmont |
1 |
Shaerdon |
|
Day of Partings |
16 |
4-Flaurmont |
1 |
Ethengar |
|
Parade Day |
20 |
4-Flaurmont |
1 |
Glantri |
|
Thincol’s Birthday |
22 |
4-Flaurmont |
1 |
Thyatis |
|
Rockhome Marriage
Arrangements |
1st Soladain |
4-Flaurmont |
14 |
Rockhome |
|
Masked Ball |
3rd Soladain |
4-Flaurmont |
1 |
Darokin |
|
Day of Magic |
1 |
5-Yarthmont |
1 |
Alphatia |
|
First Day of
Births |
2 |
5-Yarthmont |
24 |
City of Stars |
|
Gondola Games |
14 |
5-Yarthmont |
1 |
Glantri |
|
Minrothad Day |
20 |
5-Yarthmont |
1 |
Minrothad |
|
First Day of
Wanderers |
26 |
5-Yarthmont |
24 |
City of Stars |
|
Day of Birth
Blessings |
1st Full Moon |
5-Yarthmont |
1 |
Ethengar |
|
Howling Day |
1st Full Moon |
5-Yarthmont |
1 |
Alphatia |
|
Grand Patriarch's'
Forum |
3rd Soladain |
5-Yarthmont |
1 |
Rockhome |
|
Freedom Day and
Crown Tourney |
1 |
6-Klarmont |
1 |
Ierendi |
|
The Rejection |
1 |
6-Klarmont |
1 |
City of Stars |
|
The Unsheathing |
22 |
6-Klarmont |
1 |
Shaerdon |
|
The Cornerstone |
31 |
6-Klarmont |
1 |
City of Stars |
|
Night of the Red
Moon |
1st Full Moon |
6-Klarmont |
1 |
Glantri |
|
Wedding Day |
1st Soladain |
6-Klarmont |
1 |
Rockhome |
|
Court of Golden
Khan arrives at Chagon-nah |
3rd Lunadain |
6-Klarmont |
1 |
Ethengar |
|
Days of the Hoof |
3rd Lunadain |
6-Klarmont |
7 |
Thyatis |
|
Beast's Day |
1 |
7-Felmont |
1 |
Karameikos |
|
The Thing |
1 |
7-Felmont |
7 |
Heldann |
|
Highsummer |
4 |
7-Felmont |
14 |
Shaerdon |
|
The Gathering |
4 |
7-Felmont |
1 |
Ethengar |
|
Day of the Straw
Men |
4 |
7-Felmont |
1 |
Karameikos |
|
All's Reckless Day |
13 |
7-Felmont |
1 |
Minrothad |
|
Feria de Toros |
14 |
7-Felmont |
1 |
Glantri |
|
Day of Valerias |
15 |
7-Felmont |
1 |
Thyatis |
|
Day of the Battle
of Sardal Pass |
16 |
7-Felmont |
1 |
Rockhome |
|
Feast of the
Snakes |
17 |
7-Felmont |
1 |
Sind |
|
Beggars Hope |
25 |
7-Felmont |
1 |
Glantri |
|
2nd Return |
26 |
7-Felmont |
1 |
City of Stars |
|
Doggerel Days |
3rd Lunadain |
7-Felmont |
1 |
Alphatia |
|
Night of Fire |
Night before 1st
New Moon |
7-Felmont |
1 |
Karameikos |
|
Day of Heroes |
1 |
8-Fyrmont |
1 |
Shaerdon |
|
Darokin Day |
13 |
8-Fyrmont |
1 |
Darokin |
|
Vyonese Carnival |
15 |
8-Fyrmont |
1 |
Glantri |
|
First Day of
Riding |
18 |
8-Fyrmont |
1 |
Ethengar |
|
The Great Horse
Fair |
24 |
8-Fyrmont |
7 |
Ethengar |
|
The Calming of the
Seas |
26 |
8-Fyrmont |
5 |
Sind |
|
Showing Day |
3 |
9-Ambyrmont |
1 |
Rockhome |
|
Bask Day |
6 |
9-Ambyrmont |
1 |
Minrothad |
|
1st Return |
14 |
9-Ambyrmont |
1 |
City of Stars |
|
Mustering Day |
20 |
9-Ambyrmont |
1 |
City of Stars |
|
Fire Night |
1st Waning
Crescent Moon |
9-Ambyrmont |
1 |
Glantri |
|
Court of Golden
Khan at Xantha |
1 |
10-Sviftmont |
1 |
Ethengar |
|
Celebration of the
Sea |
2 |
10-Sviftmont |
2 |
Ierendi |
|
The Fast and the
Feast |
2 |
10-Sviftmont |
12 |
Shaerdon |
|
Ancestor’s Day |
2 |
10-Sviftmont |
1 |
Alphatia |
|
Birth of Dandin |
3 |
10-Sviftmont |
1 |
Sind |
|
Best Wishes of
Krondahar |
6 |
10-Sviftmont |
1 |
Glantri |
|
Ethengar New Year |
6 |
10-Sviftmont |
1 |
Ethengar |
|
Vanya's Day |
8 |
10-Sviftmont |
1 |
Thyatis |
|
Birthday of
Tarasfir |
12 |
10-Sviftmont |
1 |
City of Stars |
|
Raising of the
Walls |
14 |
10-Sviftmont |
1 |
Glantri |
|
Day of Counting |
23 |
10-Sviftmont |
1 |
Ethengar |
|
Day of Naming and
Welcoming |
24 |
10-Sviftmont |
1 |
Ethengar |
|
Birthday of
Telemon |
24 |
10-Sviftmont |
1 |
City of Stars |
|
Duke’s Birthday |
28 |
10-Sviftmont |
1 |
Karameikos |
|
Wine Festivals |
2nd Lunadain |
10-Sviftmont |
8 |
Alphatia |
|
Wine Festivals |
2nd to last
Lunadain |
10-Sviftmont |
8 |
Alphatia |
|
Cretia's Day |
1 |
11-Eirmont |
1 |
Ethengar |
|
Necromantia |
5 |
11-Eirmont |
1 |
Glantri |
|
Glantrian Ice
Games |
17 |
11-Eirmont |
2 |
Glantri |
|
The Reaping |
16 |
11-Eirmont |
1 |
Shaerdon |
|
Resolution Day |
16 |
11-Eirmont |
1 |
Sind |
|
Outbreak Day |
18 |
11-Eirmont |
1 |
City of Stars |
|
Day of Shame |
25 |
11-Eirmont |
1 |
City of Stars |
|
The Night of
Spirits |
1st Full Moon |
11-Eirmont |
1 |
Ethengar |
|
Harvest Day |
1st Loshdain |
11-Eirmont |
1 |
Darokin |
|
Caravan Day |
3rd Lunadain |
11-Eirmont |
1 |
Rockhome |
|
Protius’ Day |
3rd Nytdain |
11-Eirmont |
1 |
Thyatis |
|
Days of Right |
31 |
12-Kaldmont |
3 |
Ierendi |
|
Animal Day |
2 |
12-Kaldmont |
1 |
Sind |
|
Year’s End Feast |
21 |
12-Kaldmont |
1 |
City of Stars |
|
Midwinter Festival
|
27 |
12-Kaldmont |
7 |
Minrothad |
|
Alexander Day |
27 |
12-Kaldmont |
1 |
Glantri |
|
Day of Law |
32 |
12-Kaldmont |
1 |
Ethengar |
|
Bells of Fate |
33 |
12-Kaldmont |
1 |
Glantri |
|
Farewell to the
Sun |
33 |
12-Kaldmont |
1 |
|
|
Hiding from Year’s
End |
33 |
12-Kaldmont |
1 |
Heldann |
|
Boldavian
Procession |
1st Full Moon |
12-Kaldmont |
1 |
Glantri |
|
Footman's Games |
3rd Lunadain |
12-Kaldmont |
7 |
Thyatis |
|
Closing Day |
3rd Lunadain |
12-Kaldmont |
1 |
Alphatia |
|
Golden Khan's
court at Bargda is blessed |
3rd Lunadain |
12-Kaldmont |
1 |
Ethengar |
|
Lesser Patriarch's
Forum |
3rd Soladain |
Every Month |
1 |
Rockhome |

