11 August 2018

Cleric Magic using the Turn Undead table

So, after a lot of thought and number crunching, I think I have reached a solution for making clerical magic unique. Essentially I am replacing the vancian casting mechanic with the turn undead mechanic. With this I will keep the spells already in the books, and not rewrite the whole magic system.

Each spell is a called a prayer and takes a turn to perform instead of a round (maybe multiple turns based on level). Each spell also requires a component part, such as a holy symbol, holy water, consecrated oil, blessed bread/wine, etc. There will not be a large variety of components, I see this as more akin to tracking ammo than individual components. When performing a prayer a cleric has to roll to see if this favor is granted, by rolling 2d6 and getting above 7,9 , or 11 based on the level of the prayer and the cleric's level. if looking at the turn undead chart, a 'T' would indicate the prayer takes effect as normal, and a 'D' indicates that the prayer has its maximum effect. For cure light wounds a prayer at the 'D' level would automatically heal 8 hp instead of the normal 1-8. The success of a prayer lines up with the turn undead table as shown below

Undead
Skeleton
Zombie
Ghoul
Wight
Wraith
Mummy
Spectre
Vampire
Phantom
Haunt
Level of Prayer



1
2
3
4
5
6
7
Level 1
7
9
11







Level 2
T
7
9
11






Level 3
T
T
7
9
11





Level 4
D
T
T
7
9
11




Level 5
D
D
T
T
7
9
11














Level 6
D
D
D
T
T
7
9
11


Level 7
D
D
D
D
T
T
7
9
11

Level 8
D
D
D
D
D
T
T
7
9
11
Level 9-10
D
D
D
D
D
D
T
T
7
9
Level 11-12
D
D
D
D
D
D
D
T
T
7
Level 13-14
D
D
D
D
D
D
D
D
T
T
Level 15-16
D
D
D
D
D
D
D
D
D
T
Level 17-20
D
D
D
D
D
D
D
D
D
D

When a cleric gains access to a new prayer level he is given/has to make a prayer book of the prayers of that level. I haven't decided whether I want to limit the number of prayers a cleric can know based on their normal vancian spells/level chart.