Showing posts with label Session notes. Show all posts
Showing posts with label Session notes. Show all posts

01 October 2024

Dave Arneson Game Day 2024

In honor of Dave Arneson day, October 1st, I ran a session with ties to blackmoor. This is what I shared this to the Piazza forums:

Reporting on my blackmoor related session I ran on the 25th. I might follow it up with something this Thursday, the 3rd.

The players were hanging out in the shady dragon inn in threshold enjoying their morning coffee when a meteor came streaking out of the sky and crashed into wind rush lake causing a huge wave.

The adventurers went to investigate and found a large object was floating in the middle of the lake. They borrowed a small boat from one of the fishermen that ply the lake. When they got closer they found the object was some sort of metallic vessel of a saucer shape. After investigating for a few minutes a hatch opened and a cyborg humanoid stepped out. They asked for help, but the adventurers told them to wait. The adventurers went back to shore and talked to the patriarch who told them to be cautious and they can negotiate in his name. So they went back and brought the cyborg to shore.

After further interaction the cyborg makes a request for several barrels of alcohol in order to repair their ship. The adventurers decide to be friendly and start arranging for the alcohol to be prepared to ferry across the lake to the cyborgs ship. One of the adventurers is given tour of the ship, learns there are 3 cyborgs in total and given a pretty bauble as payment. Meanwhile another adventurer is talking to the cyborg on shore and learns they are from a distant world but their ancestors once hailed from this world.

After all the adventurers are reunited on shore and the alcohol is ready to shipped over, they decide to ask more questions following up on a mention from the cyborgs of a "protection device." They learn that the cyborgs assumed all the people had personal protection devices that would protect them when the ship launches. They discover the launch of the ship would cause the entire valley, where threshold is, to be obliterated in an explosion and the cyborgs don't really care that this will happen as regular humans are "lower life forms." So a couple of the a adventures ferry over to the cyborg ship and confront the cyborgs there. They manage to toss one of the cyborgs into the lake where he is disabled and sinks to the bottom. They also toss some burning oil inside the hatchway of the ship which melts and disabled some of the control, the ship tilts to one side, water pours in through the open hat h and the ship also sinks to the bottom of the lake. When they return to to shore they discover the 3rd cyborg has disappeared without a trace and none of the local fisherman know where he went.

DM notes: the cyborgs are a modified version of the ooard from CM6. They are the descendants of a colony blackmoor established before the great rain of fire on the planet "Damocles" (the planet that eventually breaks up into the asteroid belt), which they call Aelos. The blackmoor colony isolated itself and focused on perfecting the technology of blackmoor over the last 4 millennia, to the point that they evolved to a point where the entire population are all clones and cybernetically enhanced

12 July 2017

Drausi Company, Part 2

Date: 8 July 2017

Characters:
Woluf, Dwarf level 1
Orianna, Thief level 2
Litzy, Cleric level 2
Wylfus, Fighter level 1
Eff, Magic User level 1
Taber, Hin level 1
Daila, Elf level 1

Calendar Date: 13 Yarthmont AC1231
      In the morning the party is in the green ale tavern; Eff and Taber just graduated training and decided to join Drausi company. Daila who had been on a few adventures decided to join up with Drausi company for now. The party looks at the job board and decide to talk to Aleena, Patriarch Sherlane's daughter. They find her in the town hall. She says a local druid in north of the lake has been courting her and she has had no word from him and sent servant to find him but they never returned. she gives the party an advance payment of 50 sp each.
     They leave and head along a trail to the north. past the lake before they ascend into the mountains they are ambushed by 2 men with crossbows who retreat into the woods. The company doesn't follow and continue to Eltan's Spring. At the edge of Eltan's Spring they are attacked by a giant Wasp who poisons Orianna. she takes a potion of cure disease to stop the poison.
     Once in town they go to the local tavern, the crock and goblet, and speak to village elder Gernon. He offers information about bertrak the druid and says he has been infatuated with a raven haired beauty and has not been takingcare of the village crops or the local woods.

Calendar Date: 14 Yarthmont AC1231; weather=mostly sunny, warm, calm and dry
     Inn the morning the company leaves Eltan's Spring and head to the Druid's Grove. At a rope bridge below a waterfall they are ambushed by goblins and kill them. they interrogat one of the goblins. They find the goblin lair and battle with the tribe. they shut up the hole into the goblin lair and kill the remaining goblins on the surface, keeping 1 alive for interrogation.

XP: 272 each

03 July 2017

Drausi Company, Part 1

Last Saturday I had my first game since moving to Vegas.

Date:1 July 2017
Characters:
Woluf, Dwarf lvl 1
Orianna, Thief lvl 1
Litzy, Cleric lvl 1
Wythus, Fighter lvl 1

Calendar Date: 6 Flaurmont AC 1231 - 13 Yarthmont AC 1231

6 Flaurmont
     The charataters have just completed their initial training at the Adventurer's guild in Threshold and are given their first mission as a last test/trial before becoming full members of the guild. They are told to retrieve a red silk blanket that was stolen recently. They follow the trail of the robbers, which leads to ruined castle on an island in the Foamfire River at the entrance to the Foamfire valley. There is a broken bridge leading to the castle and at the base of the bridge they kill a crab spider. They eventually cross the bridge with some difficulty. They set off a trap of boiling oil in the gatehouse. They enter the main keep and the ceiling collapses blocking the entrance. They find the Kitchen. In the Kitchen are some kobolds, whom they defeat. They kill giant centipedes in the great hall. They climb onto the roof of the keep and find a small hole leading into room below. In the room is canopied bed and a red blanket. they take the blanket and flee. At the wall are some skeletons and Litzy turns them. They make it back to the Guildhouse safely and are given rewards and granted full membership.

7 Faurmont
     The Characters sell some loot they found and order pieces of armor which will be completed in a few weeks

8 Flaurmont
     The company goes back to the castle. They head to the tower at the north end of the island and find some zombies. Orianna and Woluf get infected. Litzy turns the zombies. The company flees to Threshold and pay the Guild Priest to cure them. They buy some burning oil from the guild.
     They return to the castle and burn the zombies. They find a naked man named Heli in the ruins. He claims his partner was killed by a person who looked just like his partner and then betrayed him. The company climbs the roof again and this time Heli's partner is in the bedroom and attacks them. They retreat temporarily and when they return to the room, the partner is gone. They loot the room and find a treasure chest some magic quarrels, scrolls, and an ancient tapestry. Wylfus tries to make the hole in the roof bigger and ends up collapsing the whole keep. they dig around in the rubble looking for loot for the rest of the day and return to Threshold.

9 Flaurmont
     Orianna and Litzy begin training for 2nd level. Woluf and Wylfus sell stuff.

13 Yarthmont
    Training is completed along with armor for Wylfus.

03 June 2017

Armstrong Company, part 1 & 2

So there are a few session notes that I haven't posted yet, this is going to be from this last week, the first games of the summer.

Date: 31 May 2017
Characters:
Edge, lvl 3 Mystic
Thaddeus Lightbringer, lvl 1 M-U

Calendar Date: 27 Kaldmont - 24 Thaumont

27 Kaldmont
     Thaddeus Lightbringer is lost in the woods/looking for adventure. He finds a gecko lizard that appears to be injured sprawled on its back in front of a cave. He attacks it, it fights back, more lizards come out of the cave, and he is injured and knocked unconscious.
      Edge is walking by on a nearby trail and hears screams. He runs into the woods and sees Thaddeus being munched on by lizards. He runs, picks him up and runs away. After he gets a safe distance away he performs first aid on Thaddeus. While traveling on the trail, a Tuatara lizard comes out of the trees and attacks Thaddeus. They manage to run away from it.

      They set upcamp for the night. Not long after dark, they are ambushed by a group of 10 iron ring bandits. The bandits try to put manacles on them, but both Thaddeus and Edge manage to escape, killing 2 bandits in the process. They are separated, and Thaddeus climbs a tree and sleeps the rest of the night. Edge plays a game of cat and mouse with the bandits for a good portion of the night and manages to kill 2 bandits, and capture 1.

28 Kaldmont
     In the morning Thaddeus and Edge find each other. They continue south along the trail through the forest (Edge is on his way back to his monastery). They reach Wereskalot in the afternoon. Told by Innkeep that a beast has been killing local sheep and kidnapping children. Edge gives his Iron Ring prisoner to Azemur, the only human in the halfling village, and Azemur gives him a pearl in return.When Thaddeus goes to Azemur's house afterwards, it is dark inside and no one answers the door.

29 Kaldmont
     They go north into the hills to hunt down the beast. A trail of sheep fur and blood and bits of cloth is easily followed. They pass an Ogre cave and the trail leads to a Dire Wolf den. They go back to the the Ogre cave and draw out and ogre and run towards the wolves. The wolves rush to attack them, they climb a tree; The Ogre throws the wolves a piece of meat and then proceeds to shake the tree in an attempt to shake the PCs out of it. They jump out of the tree and manage to run away towards Wereskalot.

30 Kaldmont
     Thaddeus writes a letter to the Adventurers Guild asking for help from his company to defeat these monsters.

31 Kaldmont - 24 Thaumont
     Edge and Thaddeus stay in Wereskalot allowing Thaddeus to heal from his injuries.


Date: 1 June 2017
Characters:
Edge, lvl 3 Mystic
Thaddeus Lightbringer, lvl 1 M-U
Beren, lvl 5 fighter

Calendar Date: 25-26 Thaumont

25 Thaumont
    The Armstrong Company (12 NPC adventurers ranging from lvl 4-7 led by Beren) arrives in the morning. Beren sends one of his halfling adventurers to scout the territory. He finds evidence of 5 ogres and 5 dire wolves. The party journeys into the hills and and sets up camp before reaching the ogres' territory.
      During the night, Edge sees a moonbeam that looks nearly solid in the woods. He wakes up the rest of the party. Only some of the characters can see the moon beam. They decide not to investigate and go back to sleep

26 Thaumont
     In the morning they appraoch the Ogres' cave and hide in the trees nearby. Edge draws the ogres out. 5 ogres chase him into the trees, the rest of the party surprises the Ogres and attack. 4 Ogres are killed in the first round, the 5th Ogre runs back to the cave and rolls a stone in front of the entrance.
     The party then travels to the wolf den and attack them. they manage to kill all the wolves. They return to their camp and find it has been ransacked by Ogres and see tracks leading toward Wereskalot.

XP: 623 Each

20 April 2017

Wandering Stone part 1

Played a short session yesterday.

Date: 19 April 2017
Characters: 
Tavish, lvl 1 Dwaarf
Edge,  lvl 3 Mystic

Calendar Date 25-26 Kaldmont

We started out with just Tavish in the tavern in Luln. He asked the Barkeep if there was any adventure/work nearby. the barkeep told him about the haunted keep nearby, and that mistress Sascia might have some work for him. He went to talk to Sascia and she told him abut some bandits that had been waylaying merchants on the trail to fort doom. Tavish then went to the local brewer to fill up on mead, but he didn't like the price and wasn't able to successfully haggle the price down, so he left without buying anything. He left on the trail to fort doom and after a few hours came upon a border post. Tavish had to pay a toll to enter the Black Eagle Barony. after traveling for a few more hours night fell and he made camp.

In the morning Tavish found that he had drunk all his water so he quickly looked for a farm nearby. after about an hour he happened upon a farmhouse and was welcomed inside by a young mother. Soon after, Her husband came in from the fields for Dinner(lunch). They allowed him to restock on water and asked him to stay for the meal, but Tavish said he had to get going.

Later in the afternoon Tavish saw a strange spiderlike creature eating a horse on the road. After seeing him, the Rhagodessa attacked, and Tavish was almost immediately overpowered, but Edge happened to be traveling along the road at that instant. With Edge's help Tavish was able to kill the monster. 

XP: 125 each

15 April 2017

How are we not dead yet, part 3

Yesterday's game was kinda short, and I felt it was a little dull. Not every game is amazing though, and you have to take the good with the bad in D&D. I think part of the problem is my style of DMing because this has happened before with this group and others. I don't want to change because I view player choice as the fundamental heart of all RPGs, yet there are times when the players fail to make any choices. I don't want to push any sort of 'story' on the players; I try to present the world as it is, and it is the responsibility of the players to interact with that world. I am a referee or judge, not a storyteller. The story is a byproduct of the game, not what moves or creates the game; the players' actions and choices are the core of the game. Then again when sessions like yesterday occur I question myself and try to find what I did wrong or how I can improve.

Anyway on to the recap, the party finally picked a company name: How Are We Not Dead Yet (HAWNDY). Every adventuring group is part of the adventurers guild. The group is identified by a company name within the guild and may be composed of more adventurers than are currently being used. I'll have to write another post about the adventurer guild at some future point.

Date: 14 April 2017
Characters:
Ozbrave, M-U lvl 3
Raveling, Thief lvl 5
Willem, Elf lvl2
Dilbert, Lizardman lvl 1
Dalia, Elf lvl 1

Calendar Date: 23 Kaldmont - 25 Kaldmont

23 kaldmont, weather = 11-20 degrees Fahrenheit, moderate humidity, 15 mph minds from north

We left off just after the party had defeated and captured an old elf hermit on an island in the bog. The session began with the interrogation of the Hermit. Ozbrave really wanted his spellbook, so kept asking questions to its whereabouts, but the mad ravings of the hermit were the only response he got, so he killed the hermit.

They then continued on to the forge. as they approached, they saw that there was a 20' tall wooden stockade guarded by kobolds and gnolls. they approached the gates, and told the guards they were interested in buying some swords which were supposed to be made here. The gnoll captain, Cosann, deliberated with them for a while and then left to go speak with his boss. After a few minutes he came back with an ogre named Graah. He showed them a blight blade, claimed that a wound from it would cause the victim to bleed continuously, and said they might be able to purchase one for 85 silver. he said before any purchases were made, he would have to talk to the 'Queen', but the party could stay inside the stockade while waiting for her reply. He left to talk to the the Queen, and Cosann led the party into the stockade to the gnoll barracks and said they could sleep there. after some initial non-conversation with the gnolls in the barracks, they decide to sleep outside.

24 Kaldmont, weather = 30-50 degrees Fahrenheit, High Humidity(misty), moderate rainfall

The party awoke just after midnight  when Graah arrived and said the witchqueen wanted to speak with them immediately. They were led to her residence, and talked with her in her foyer, which was decorated in demonic artwork. They negotiated with her and she led them on a tour of the facility, showing them the forge where Graah made the swords, the chasm where the blight was mined from the swamp, and her sacrificial platform above the chasm. They finally agreed on purchasing 10 swords at a total price of 850 silver. She said the crafting would take a few days, so they left and set up camp on the island outside of the stockade.

25 Kaldmont, weather = 15-35 degrees Fahrenheit,  High Humidity(misty),  15mph winds from North

At dawn, the a Merrow comes out of the swamp water and begins talking to the PCs. No one can understand him at first, but then he starts speaking in broken Lizardman. He asks for their help in curing a sickness and says lizardmen are the source of it. He dissapears back into the swamp. later in the day, Cosann and 5 kobolds come out of the stockade and say they have the swords. They deliver them wrapped in a bundle of hides. Ozbrave hands out the swords to the party members, and puts the extras in their wagon, and then they turn around ready to attack the kobolds.

XP: 40 each

11 April 2017

One Shot Session Notes

This last friday, no one showed up for the game at first besides one person, and I was about to leave and do some homework, when a new guy showed up. So because it was just the two of them and I knew I had to leave for work in a few hours I decided to run a short adventure I've done before, 'The Sword of Justice'. while the adventure is designed for 1st level characters, I gave them higher level characters because there were only two players. Later a few other guys showed up and I gave them some equal level characters. So without further ado, here are my notes:





































Date: 7 April 2017
Characters: 
Orinthe, 3rd level Dwarf
Ozbrave, 3rd level M-U
Willem, 2nd level Elf
Aldren, 3rd level M-U
Ralph, 4th level Thief

Our party of heroes started in the town of Farstead looking for new adventures. They entered the Judges Inn and asked the barkeep if there was any work for them in town, who promptly directed them to a poster which Judge Miles had put up earlier that day. The poster simply said that the judge was looking for bounty hunters and to speak with him if interested. At this point Aldren and Ralph(we still only had 2 players at this point) went to the town hall and spoke with the judge in his office. He told them a story about a murder in town and the trial of an elf, Falrik, and how he had fled the trial and taken the sword of justice with him. After the elf had fled, the judge had discovered the true culprit of the crime was the captain of the watch. The judge wanted the party to find the elf so the judge could grant him a pardon and also to recover the sword of justice. he agreed to pay the party 200gp for the return of the elf, and 300gp for the return of the sword, and maybe 20 or 50 gp if they returned with clues about the whereabouts with either. The judge told them a peddler had seen an elf near the abandoned mansion of the wizard kanos, and that was the best lead the judge had right now.

The group then left town and traveled along an old trail leading to the mansion. On the trail they met an old witch gathering herbs, who they traded with. they gave her an enchanted dark ritual black candle in exchange for some snakespike, which can be used in a healing tea. 

When they arrived at the mansion Ralph circumvented it looking for other entrances and anything interesting. Aboiut 3/4 of the way around the house he found a well and a small side door. from the well he heard a voice calling for help. they rest of the party came around to look, they threw some rope and burning cloth down the well and determined no one was there, so they entered though the side door.

They kicked down the door(yes literally), and entered a kitchen which had been obviuposly ransacked before. It was long before they woke up and had to fight a gray ooze blending in with the kitchen table. After ransacking the kitchen some more, they opened the door to their right and entered that room. this was a dining room with a gold cutlery set and crystal goblet at the head of the table. As they were inspecting the room, a phantom figure(dressed like a butler) entered the room, and the whole party, besides ralph, were scared out of their wits and ran back to the kitchen. After gathering their composure, the rest of the party went back to the dining room and discovered the phantom just standing next to the head of the tale and nothing they did could get it to react to them.

So the party opened the door to a small bedroom and were attacked by a crab spider, which they subsequently killed. During the fight Ralph was poisoned by the spider. On killing the spider they all went into the bedroom, to look for loot. When they entered that room with the gold cutlery, the phantom in the dining hall smiled and dissapeared. they found a few coins of various denominations in the bedroom and then left to go back to the dining room and opened another door and went upstairs to one of the towers of the house. there they found a giant lizard which they killed. under the lizard they found a trap door with a key hole which they opened. When the trapdoor opened, noxious fumes were relaeased and everyone but Aldren fell asleep. Aldren was able to wake everyone up but ralph, who died from the spider poison. They then found a chest with some treasure under the trapdoor.

We ended there, and I told them that they went back to town and told the judge that they found no trace of falrik.

XP: 292 each

18 March 2017

How are we not dead yet, part 2

Date: 17 March 2017 Karameikan Calendar Date:19 Kaldmont - 23 Kaldmont
Characters:
Henry, lvl 1 fighter
Ozbrave, lvl 3 M-U
Matt, lvl 3 M-U
Edge, lvl 3 Mystic
Raveling, lvl 5 thief
Dilbert, lvl 1 Lizardman
Bladus, lvl 1 Fighter
Bilbo, lvl 1 Thief
Willem, lvl 2 Elf
Ranulf, lvl 2 Fighter
Dr Happy, lvl 2 Cleric
Daila, Lvl 1 elf

We started the game by leveling up characters who gained enough xp from last session: Raveling, Edge, Ozbrave, and Matt, and Willem.

19 Kaldmont - weather = 10-18 degrees Fahrenheit, low humidity, no winds.
     The party continues on their journey north. In the morning they encounter some villagers running south along the road in panic. One of them has his hair on fire. They scream warnings about a red dragon and continue fleeing south. Party drives wagon off road into forest in attempt to hide, other individuals in party attempt to hide behind trees. They see an adult red dragon come flying over trees and bite head off of peasant who was slower than the rest, he circles around and come back to the dead body, sniffs it, and flies away.
     The party continues on the road north. after about a mile they find small farming village on side of road burnt down. they search the remains and find a small chest with 100 crona. They continue traveling until dark and make camp.

20 Kaldmont - weather = 10-25 degrees Fahrenheit, low humidity, no winds.
     The party continues north. the day passes uneventfully. Towards dusk they approach Kelvin and stay at an inn.

21 Kaldmont - weather = 10-18 degrees Fahrenheit, moderate humidity, no winds.
     The party goes shopping, buys winter clothes and fresh food and a few weapons. They continue on the Duke's Road north. About midday they find a hole that has been recently dug in the middle of the road. It is 5' diameter, and 8' deep. They investigate it for a few minutes and move on, camping when darkness falls.
     At about midnight, Henry is keeping watch. he hears the shriek of an eagle. He wakes up Willem and Dilbert. They look towards the source of  the sound and see a giant bird above them. Henry wakes everyone else up. The bird lands next to the wagon and starts rummaging through it. Willem and Dilbert both throw missiles at it, but miss. The rest of the party is now awake and attack the Roc with missile weapons. It becomes frightened and begins to fly away, but Ozbrave hits it with his necklace of Fireballs. It dies and falls to the ground. The party cuts it up and eats some of it and stores the rest of it in the wagon.

22 Kaldmont - weather = 15-26 degrees Fahrenheit, high humidity, no winds.
     As the party continues north on the road, a heavy mist moves in from the swamp and envelopes them. A horrible rotting stench comes with the mist. After a few hours of traveling they hear noises of combat, and a horse comes galloping out of the mist dragging a dead rider behind it. The rider is an orc armed in rusted mail.
     They go towards the noise and find four overturned wagons, several dead orc bodies, dead horses, deadslave bodies, and deep furrows in the ground. The good from the wagons are all spoiled or broken, they included provisions, and crude black swords. Henry goes scouting into the swamp, and hears deep breathes. he goes further and sees the head of a black dragon looking at him. He turns around and runs away yelling. The dragon chases him, and runs towards the rest of the party. Ozbrave hits it with his wand of fireballs. The dragon runs forward and breathes a line of acid, injuring Ozbrave, Willem, Daila, Bladus, Raveling and Edge. Matt casts a globe of continual darkness around the dragon, the rest of the party shoots blindly into the globe. The dragon comes limping out and melees Ranulf, while the rest of the party attacks the dragon. The dragon takesto thewing and starts to fly away, Matt takes the necklace of fireballs from Ozbrave and hits the dragon, killing it.

     During the whole combat it was apparent that the dragon was suffering from some sort of disease and that he couldn't summon the strength to use his breath weapon after the first attack. When he died the dragon exploded and a bitter acid landed on everyone.
     The party now sees two crude wooden bridges leading into the swamp, they hear voices of orcs on one bridge so decide to take the other. The bridge leads to a smallislandin the swamp with a dead tree and an old statue of some forgotten king. They search the island and find a large silver neck circlet 5' in diameter, with a riddle inscribed on the inside, "Prince and Pauper, King and Knave, equals in his wake."  The statue has a carving of the head of a five eyeddemon hanging from its belt. Ozbrave casts detect magic on the statueand is able to determine that the statue is a construct ofsome sort, so they avoid it.
    The returns to the other bridge and Ozbrave goes forward andparleys with the orcs. After learning that the dragon is deadby their hand, the orcs want to celebrate with the party. They drink and eat, and cut off Willem's hair. The party learns that the orcs are part of the cult of the dragon. THeir cult is trying to ressurect and ancient evil reddragon. A kobpld sect of the cultwas tasked with ressurecting the dragon's human companion, a human wizard named Tsathzar Rho, who had helped the dragon conquer many lands. The orcs had just traded asignificant amount of the cultswealth for a shipment of swords of blight. Swords of blight are made at the forge in the swamp, ruled by Kyleth, an vil sorceress, knownas the witch queen. They give the party a crude map of the swamp, and agreeto take them to the forge. The party campswith the orcsfor the night.

23 Kaldmont - weather = 11-20 degrees Fahrenheit, moderate humidity, 15 mph minds from north.

     The party is led by the orcs across another bridge to a larger island. in one corner of this island is a hut, which the orcs identify as the hut of a hermit that they avoid. the party goes in, the hermit is an ancient elf who babbles about curing a sickness and joining his army to destroy the witch queen. he then commands 10 skeletons to attack the party. They quickly dispatch the skeletons and tie up the old man. They find someof his diaries, most of wich is illegible. what they can read is cryptic ravings of a madman.

XP earned: 313 per character

16 March 2017

How are we not dead yet, part 1

So I plan on keeping notes for my current D&D campaign, starting with last week's events

Characters present:
Raveling lvl 4 thief
Edge lvl 1 mystic
Dr. Happy lvl 1 cleric
Willem lvl 1 elf
Ronalf lvl1 fighter
Matt lvl 1 m-u
ozbrave lvl 1 m-u
Chelsea lvl 2 druid

Previously: The party had just finished an adventure in a dungeon beneath Koriszegy Keep where they defeated a kobold cult trying to resurrect Tsathzar Rho, an ancient sorcerer. After returning to town (Luln) they were contacted by an agent of the Duke who had received word about the rise of this cult in his domain. the agent had recently discovered the plans of the cult to perform a dark ritual at the standing stones in the forest nearby. While discussing a plan to sabotage the ritual the agent was assassinated and the assassin escaped. The party continued with their plans to stop the ritual  and were successful, either killing or chasing off the cultists. They captured one cultist and were able to withdraw information from him. he revealed that the cult receives weapon shipments at the village of Stallanford. At this point the party returned to Luln and sold some of their loot from the dungeon. they then took a wagon with more loot, mostly a library that they plundered, to Specularum to find a buyer for the collection.

Date 10 March 2017, calendar date:18 sviftmont - 18 kaldmont

At this point the party reached Specularum  in the late evening after the gates to city were shut. they were able to bribe the guards to let them in. They stayed the night at the Rattlebone inn. The next day they went to various merchants and were able to sell their gems and other miscellaneous items. they were able to sell their collection of books to senator Eipoistlo in the Hill district. They initialyy couldn't find anyone to buy  the Black Candles from them, but were able to convince Ceesar the sage to buy them. At this point those with enough experience found the local chapter of the Adventurers Guild and spent time training to level up. they then left the city and began the journey north along the dukes road. we ended with them about 15 miles north of Krakatos.

Things of Note:
Black Candles - the party learned that these candles were magically created specifically for dark rituals. They are made from the blood of 5 different species, men, elves, dwarves, dragons, and rakasta combined with fat of orcs.

Adventurers Guild: this guild was created in the city of dragons located north of the lost valley. The guild has chapters in most major cities throughout the known world. Each chapter provides training for adventurers, a place to sell loot, buy equipment, and recruit new members.