Showing posts with label Alignment. Show all posts
Showing posts with label Alignment. Show all posts

08 February 2021

Religion of the Cleric Addendum: Church Organization and Practices


Based on my previous analyses of the cleric's religion in the Classic D&D game, and looking at different organized Judeo-Christian churches, I present the Church in the Holy Empire in the Known World or Mystara. First some definitions of different hierarchy within the church, then the duties and blessings owed and received by the different members of the church.

Roles within the Church

Emperor The head not only of the various principalities ruled by the empire, but also the head of the Church. The Emperor is a patriarch of the church, the first among equals. He presides over all ecumenical councils, appoints all bishops, and recognizes the status of other patriarchs. His role is mostly an honorary one, outside of his personal domain of the Diocese of Darokin he has little influence over the dioceses of other Patriarchs and Bishops.

Bishop The civil and religious governor of a diocese. The Bishop is an appointee to rule in the stead of a given patriarch, whether that patriarch be the Emperor himself or a lesser patriarch. Bishops are usually appointed in large cities of the empire. They are the chief judge of the civil courts of their diocese, and appoint all the lesser priests within the diocese, directing the doctrine these priests are to preach in their churches.

Patriarch The independent ruler of all aspects of a domain: religious, civil, and military. The Patriarch encompasses the roles of a Bishop and a king or general all into one person. He is for a intents and purposes a Priest-King. He runs the church and the courts, as a Bishop would, and raises fields armies in the field of battle and contends with rulers of other domains. If a Patriarch's domain is too large, he often appoints a bishop to rule over a portion of his realm.

Priest A member of the clergy who has been appointed by a patriarch or bishop to be judge over the courts of a specific church and to guide the faithful in that church.

Acolyte A lesser member of the clergy who assists the local priest or bishop or patriarch. Both men and women may join the clergy, though it is rare that a women becomes a patriarch or bishop.

Layman A faithful member of the Church, but not a member of the clergy.

Pagan A non-believer. People such as this are viewed as potential converts and simply ignorant through no fault of their own. The religions and sacrifices and other observances practiced by them are considered foolish traditions and superstitions. 

Infidel An enemy of the Church. This includes Heretics, former members of the Church who have been Excommunicated, conjured beings from other planes, and shamans or other practitioners of dark arts spreading pagan philosophies. Infidels are shown no mercy by the clergy of the Church, they are to be wiped from the face of the earth.

Alignment Defined

In the eyes of the Church, characters are classified as Clergy, Laymen, Pagan, or Infidel. These four categories should be used in place of Lawful, Neutral, or Chaotic.

Practices of the Church

Duties

Tithes Each layman is expected to dedicate one tenth of his labors to the church, this can be done by literally working the church lands, or by paying a tenth of their income to the church in coin or in kind.

Worship The layman is expected to pray three times daily, morning, midday, and evening. They also must attend worship services conducted by a priest every seven days on Soladain. Attendance of services on other holy days are also required.

Conduct Laymen are expected to aspire to the seven virtues of prudence, justice, temperance, courage, faith, hope, and charity; and avoid the seven deadly sins of pride, greed, wrath, envy, lust, gluttony, and sloth. No labor or business is to be conducted on Soladain. Neither should any of the faithful blaspheme against the Church, its clergy or God. Laymen are also forbidden from learning the 'magic' arts of the pagans. If a laymen sins they are required to confess to a priest and pay a penance as judged right by him.

Clerics must take vows of celibacy, and avoid all strong drink. Clerics also have a duty to preach the doctrine of the church wherever they find unbelievers, and to show no mercy to those who will not hear his words.

Blessings

Clergy In his training a cleric is taught the Holy Tongue. The Cleric also is granted the ability to perform the miracles of the saints.

Laymen The average member of the church is given the blessings of the church in healing and protection as provided by the local priest. They are also given a proper burial on hallowed ground. The poor are given bread and water and shelter.

15 April 2020

The Religion of the Cleric Addendum: Alignment



Given what I outlined in my Conclusions post about the Church and the nature of Evil, I think Alignment and its use in the game warrant further examination.

In my games, I abandoned alignment years ago. For a long time I used a reinterpretation that focused on the philosophical outlook of a character and drew from the writings of John Locke and Thomas Hobbes, among others. Yet even that never really affected the behaviors of players. Without any mechanical incentives or penalties to follow alignment I have found that players pretty much ignore alignment. So I stopped using it.

Now having defined Evil, and knowing its relationship to God and the Church, I feel obligated to reintroduce alignment to my games. However, I am not going to use the Law/Chaos monikers or implement it into every aspect of game play. We know that Evil is cosmological feature, certain creatures are Evil through no fault of their own; this includes enchanted creatures, extra-planar creatures, and all types of undead. A person can also be evil by choice; a Cleric can be an Evil High Priest, and any character with hostile intent toward a Cleric of the Church is also considered Evil.

So I see this as a split between confirmed members of the Church and Evil creatures, and everyone else. This follows the same general trend as the Law/Neutral/Chaos alignment split, but almost everyone who isn't a member of the Church will simply be Neutral. There will still be a few capitol "E" evil people, but they will not be very common, and any unnatural creatures are also 'Evil'. While on the other hand most humans and some demi-humans will be aligned with the Church, at least in civilized lands.

For those aligned with the Church, I would like to have a gradated system showing the person's standing in the Church. So, maybe categories like Good Standing, Probation, and Excommunication. Anyone excommunicated would be considered Evil. A Cleric has to be in Good Standing to perform any rituals/spells. And there would be certain patterns of behavior a character would have to follow to remain in good standing, such as attending worship services at least once a week, praying 3 or 5 or 7 times a days at specific times, not harming another church member, etc. Not following these standards would lead to probation, and a character would have to perform some type of penance assigned by his local church leader to regain his good standing in the church, in addition to following the patterns of behavior of someone in good standing for 6 months or something. Maybe have a standard have 4 total standards in the church, with the highest being reserved for the Clergy?

To sum up, on a character sheet where there is spot for alignment, a player would write in the PC's standing in the Church or Neutral(or allegiance to some other religion like Paganism) or Evil. Though Evil should be very rare, and reserved for those actively fighting to bring down the Church.

14 July 2017

Religion as Alignment

Alignment in D&D has always been something that is criticized, caused countless arguments, and seemed completely arbitrary. For the past several years I have used my own version of alignment. I have still been using the standard labels of Lawful, Neutral, and Chaotic from Classic D&D, but with different meanings. In my games alignment is more of a general philosophy or mindset of the character; alignment represents how the character views the world. Someone who is Lawful beleives that government and Laws are good and that man needs government to be good; while a chaotic person believes that man is naturally good and that society and government corrupt the soul. It is basically the argument between the the philosophies of John Locke and Thomas Hobbes. Neutral would be someone who has a middle ground philosophy or doesn't care/hasn't put much though into it.

Despite sticking to alignment for so long, I'm finally going to abandon it. I am thinking of using religion instead to guide how NPCs will react to characters and as basis for the clerical class. As argued on Grognardia and Delta's D&D Hotspot Clerics in the original game belonged to a monotheistic/christian faith. There was an implicit presence of an underlying politically powerful and christian based religion in the early games of D&D run by Gygax and Arneson. Also, if I am using the Known World setting, the Empire of Thyatis is described as having a Byzantine culture. How can I have a Byzantine culture without Christianity? The Church was an intrinsic part of the culture of the medieval byzantine empire, not to mention the other countries of the known world based on medieval Europe.

The Known World won't be drastically different due to this change, simply many of the churches will be monotheistic instead of Polytheistic. Religions/ Churches of different regions are as follows. Thyatis, Karameikos, Corunglain, Minrothad, Darokin, Ostland = monotheistic(Christian). Atruaghin, Akesoli, Akorros, Ierendi, Selenica, Ylaruam = monotheistic (Islamic).  Glantri = polytheism (Druidic). Ethengar = Shamanism. Sind = polytheism (Hindu). Heldann, Vestland, Soderfjord = polytheism (Norse). Malpheggi Swamp = polytheism (Egyptian). In the future I will go into more detail about the dominant church in each region and the class associated with each faith. Basically the traditional cleric would belong to the christian analog and the druid class would be present in Glantri.