Go to the Delvers and Denizens Index
It occurred to me the other day that I've written up and been using rules that I haven't talked about here. My ideas around these posts is to catalog my thought process and the context behind my rules, as I'm writing the rules strictly as a technical or reference manual with the assumption that anyone using them already know how to play the game. I've been thinking of eventually collecting these posts in a sort of designer's notes sort of document or book to go along with the actual rule books.
On to today's topic, I have modified how the adjustment applied to a PCs experience is calculated. the idea behind it was spurred on by this post by JB. Essentially instead of lowering the values of one ability score to raise the score a PC prime requisite as outline in BX, use those other scores to give a bonus to the XP gained based based ont eh prime requisite.
I've cleaned it up into a chart in my rules, each class has a 1st(prime) requisite, a 2nd(secondary) requisite, and a 3rd(tertiary) requisite, and they each give a different bonus or penalty as follows:
Ability Score | | Prime Adjustment | | Secondary Adjustment | | Tertiary Adjustment |
3-5 | -20% | -10% | -5% |
6-8 | -10% | -5% | -3% |
9-12 | +0% | +0% | +0% |
13-15 | +5% | +3% | +1% |
16-18 | +10% | +5% | +3% |
Class | | Prime Ability | | Secondary Ability | | Tertiary Ability |
Fighter | Strength | Intelligence | Wisdom |
Magic-User | Intelligence | Wisdom | Dexterity |
Ceric | Wisdom | Intelligence | Strength |
Rogue | Dexterity | Wisdom | Intelligence |
Sylvan Elf | Intelligence | Strength | Wisdom |
Water Elf | Strength | Intelligence | Wisdom |
Mountain Gnome | Strength | Dexterity | Wisdom |
Garden Gnome | Dexterity | Strength | Wisdom |
Forest Gnome | Dexterity | Intelligence | Wisdom |
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