13 April 2022

Delvers and Denizens: Languages

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 I'm a little surprise I haven't posted the language rules I've been using for awhile now.

Here is what I have written up at the moment:

Ethnic Tongues

-Characters may be fluent in one or more languages
-Determined by birthplace and Ethnicity
-Reaction rolls get a -1 if speaking a regional dialect
-Reaction rolls get a -2 if speaking a related tongue
-Reaction rolls get a -3 if speaking a foreign tongue

The Common Tongue

-A pidgin language also known as Trade Common
-All PCs with INT 6+ know this language(2 learning points)
-Treat as if speaking a foreign dialect when speaking with humans who do not know trade common

Language List

1. Ethnic Human*
2. Gobgob(goblin)
3. -Hobos** 
4. -Bugbear
5. -Kobold
6. Orcish
7. Elder
8. -Elfin
9. -Faerie
10. -Draconic
11. Gnomish
12.   -Denwarf’s Tongue
13. -Hinnic
14. Giantish
15. -Ogre
16. Ghebbelin
17. -Gnoll
18. -Hutaakan
19. -Lupin
20. Lizardman
*this list doesn't include all the human dialects, as the ones I use are specific to Mystara, and so I won't be putting them in the final rulebook.
**each dialect is indented(in case that wasn't obvious)

Learning Languages

-INT score = # of points to spend on learned languages
-familiar(1, weekly) = -2 reaction
-basic(2, monthly) = -1 reaction
-fluent(3, yearly) = no penalty
-may learn through study(only to basic) or daily practice
-make INT check at stated time intervals to learn language




How it works in play: I let the players tell me what they are trying to communicate, and then the dice basically tell me if there is miscommunication. For NPCs speaking adifferent language I might say that the characters don't understand every word but then tell them the gist of what the npcs are saying; the amount of info I give is based on  the degree of separation between languages(dialect, same family or not etc.) I don't ask for the players to describe their gestures or anything like that, I simply let the conversation go as normal, but then the reaction dice tell if their was miscommunication resulting in a violent confrontation or some other hostile reaction.

as far as the learning rules go I just finalized them now; I've experimented with a few haphazard rules for language learning, but never been satisfied. I quite like these ones, we'll have to see how it pans out in play

1 comment:

  1. I've decided to add a +1 bonus to reactions if speaking with the same accent.

    Also I think I'm going to do away with the point system, idk. And doing study and practice(immersed in the language) at the same time gives advantage to learn

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