23 May 2009: The Guild


we wake up without any equipment in a dimly lit dungeon cell.there is a very small door in one wall. it is just over 3 feet tall like it was made for a halfling. we get really thirsty and find a bowl of water which Draco drinks. we hear footsteps outside the door. Draco tries to break down the door and falls over. then Rav tries to break down the door and it opens before he hits it. he gets kicked by a guard. we ask the guard some questions and find we were in the cell for 3 days. he locks us in and leaves. approximately 4 hours later a grayish skinned man wearing a black cloak with gold embroidery, called “his majesty” comes to our cell with an escort of guards carrying lights. his skin looks like the gray of a dead person, but he doesn’t look old, or have wrinkles. we follow him into a hall with other short cell doors and full of halfling prisoners. we exit the prison area and enter a barracks chamber. then we go down some stairs, pass more doors, and come to a 4 way intersection with lots of traffic. no one seems to notice “his majesty”. we go straight and through a door to a convention hall with a gathering of many people. there is a throne, the man on the throne looks familiar and calls “his majesty” the prison warden. as we get closer we recognize the man on the throne is Lord Namock, who was a refugee from Thyatis. he also recognizes us. he give us thanks and tells us he will let us go if we declare war on Thyatis. he claims the guild is already starting to take root in thyatis, infiltrating the government, and has claimed norwold. he says we will be surrounded by the guild. we agree to his terms, write a contract and sign it. we are sent home and 50 of their men follow us. we return by ship, the 50 men were on a different ship and attacked by a thyatian war ship and defeat it.

when we reach Gorlens, we find 2 cogs in port from Alphatia. we learn that the guild originated in alphatia. The guild is composed of many different guilds under a central hierarchy, and teaches children must be assigned to a guild and be obey his guild. Gorlens has been growing, the old governor has been overthrown and exiled to an island. an elf is now governor, not very friendly to us. we attempt to steal his ring of communication and fail, then we try spying on him, with our locator map. we give up and travel to the capitol normally. when we reach teh dwarven road we have to pay a 5 gp toll. there is a lot of traffic on the road. the tunnel of the road is decorated with faerie fire. the tunnel opens to an underground cavern with a large dwarven city. the dwarves seem happy and contented because of all the commerce they have monopolized on. we reach the university town and find it is growing. it has been growing because of the entrance to the dwarven road. there have been immigrants coming form the southwest, wendar and other small kingdoms. we meet an old man and he tells us his uncle built the wizrd’s mountain. he follows us. we reach the southern village, which has also grown. there is more freshly plowed farmland. as we journey north we see more and more poverty. there are almost no cases of criminal activity. we also notice there are less goblins and kobolds in the forest than in the past. we reach the grove and Ryan the Druid tells us norwold and the empire have both been infiltrated by the guild. There is so much poverty because the dwarves completely control the economy as far as currency goes. the federation has appointed ambassadors to foreign countries to gain some currency for the country, but Beldevere Redcloakhas been fighting our progress. he has his own currency of money in Yoker. Ryan the Druid suspects he has been bribed by the guild. Both the orc and Hobgoblin populations are growing rapidly. Chief Gruk and Shaman Arnog seem to be wise in matters of state. we have established a trade treaty with wendar and Thyatis. we teleport to the council chamber and call an emergency council meeting. Assign the ministry of culture to create definition of sentience in order to curb discrimination against goblins and Kobolds. Secaro threatens King Redbeard and he agrees to let their profits spread to the rest of the country. we decide that until the guild reveals its true leader and intention of good will toward the federation, guild operations are banned from our territory.

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