we wake up without any equipment in a dimly lit dungeon
cell.there is a very small door in one wall. it is just over 3 feet tall like
it was made for a halfling. we get really thirsty and find a bowl of water
which Draco drinks. we hear footsteps outside the door. Draco tries to break
down the door and falls over. then Rav tries to break down the door and it
opens before he hits it. he gets kicked by a guard. we ask the guard some
questions and find we were in the cell for 3 days. he locks us in and leaves.
approximately 4 hours later a grayish skinned man wearing a black cloak with
gold embroidery, called “his majesty” comes to our cell with an escort of guards
carrying lights. his skin looks like the gray of a dead person, but he doesn’t
look old, or have wrinkles. we follow him into a hall with other short cell
doors and full of halfling prisoners. we exit the prison area and enter a
barracks chamber. then we go down some stairs, pass more doors, and come to a 4
way intersection with lots of traffic. no one seems to notice “his majesty”. we
go straight and through a door to a convention hall with a gathering of many
people. there is a throne, the man on the throne looks familiar and calls “his
majesty” the prison warden. as we get closer we recognize the man on the throne
is Lord Namock, who was a refugee from Thyatis. he also recognizes us. he give
us thanks and tells us he will let us go if we declare war on Thyatis. he
claims the guild is already starting to take root in thyatis, infiltrating the
government, and has claimed norwold. he says we will be surrounded by the
guild. we agree to his terms, write a contract and sign it. we are sent home
and 50 of their men follow us. we return by ship, the 50 men were on a
different ship and attacked by a thyatian war ship and defeat it.
when we reach Gorlens, we find 2 cogs in port from Alphatia.
we learn that the guild originated in alphatia. The guild is composed of many
different guilds under a central hierarchy, and teaches children must be
assigned to a guild and be obey his guild. Gorlens has been growing, the old
governor has been overthrown and exiled to an island. an elf is now governor,
not very friendly to us. we attempt to steal his ring of communication and
fail, then we try spying on him, with our locator map. we give up and travel to
the capitol normally. when we reach teh dwarven road we have to pay a 5 gp
toll. there is a lot of traffic on the road. the tunnel of the road is
decorated with faerie fire. the tunnel opens to an underground cavern with a
large dwarven city. the dwarves seem happy and contented because of all the
commerce they have monopolized on. we reach the university town and find it is
growing. it has been growing because of the entrance to the dwarven road. there
have been immigrants coming form the southwest, wendar and other small
kingdoms. we meet an old man and he tells us his uncle built the wizrd’s
mountain. he follows us. we reach the southern village, which has also grown.
there is more freshly plowed farmland. as we journey north we see more and more
poverty. there are almost no cases of criminal activity. we also notice there
are less goblins and kobolds in the forest than in the past. we reach the grove
and Ryan the Druid tells us norwold and the empire have both been infiltrated
by the guild. There is so much poverty because the dwarves completely control
the economy as far as currency goes. the federation has appointed ambassadors
to foreign countries to gain some currency for the country, but Beldevere
Redcloakhas been fighting our progress. he has his own currency of money in
Yoker. Ryan the Druid suspects he has been bribed by the guild. Both the orc
and Hobgoblin populations are growing rapidly. Chief Gruk and Shaman Arnog seem
to be wise in matters of state. we have established a trade treaty with wendar
and Thyatis. we teleport to the council chamber and call an emergency council
meeting. Assign the ministry of culture to create definition of sentience in
order to curb discrimination against goblins and Kobolds. Secaro threatens King
Redbeard and he agrees to let their profits spread to the rest of the country.
we decide that until the guild reveals its true leader and intention of good
will toward the federation, guild operations are banned from our territory.
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