we are about to follow the bat guy when a beleaguered
fighter comes wandering out of the woods. he was hired by the magic user we
left to take care of the orcs. his group was attacked and killed. he ran and
hid. we give him some equipment. orcs claim to to see a cave entrance on the
other side of the mountain wit strange creatures inside. we go to investigate.
on the way, see 3’ long creature. has lizard head, but is completely covered in
fur. we throw some meat and it wanders off after the meat. we continue. we see
cave. skeletons around it. there is another cave 12 ft off ground on a ledge.
we climb the ledge and go in. we are in very large cavern. the ground was
carved by someone. we hear noises, as we continue they get louder. sounds like
a dog gnawing on a bone. we 10 of the furry creatures. we try to talk to them,
but they run away. we continue and find a door. maggots everywhere. no door
knob. push on door. it opens. Colomair rips door off hinges and crushes bugs
with it. the wall has a honeycomb texture. we figure it is muscovite. we have
ezuri continue in front. the floor drops and we can’t see the bottom. the other
side looks like solid rock. we throw huginn across who helps us to cross. we
hear a rumbling noise. the cavern narrows and then opens up. hear very loud
breathing. we look up and see 15 to 20 bat like creatures sleeping. we turn
down a passage to the left. find crystal statue. huginn pushes it over and it shatters.
the bats wake up. Colomair lassos one and it pulls him along in its flight. he
lets go. at the end of passage find room with white lizards 6 ft long. we try
to catch one and fail. they look like salamanders. they are eating moss of
walls. we see a lot more moss on the ceiling. we go back and hear fluttering
noises. see stirge like creatures with bat wings. we enter a room and the
stirges are lining the walls. we walk through cavern. we step on some dung and
see some big bugs taking the dung somewhere. we follow them to a chamber with a
large pile of dung and beetles in the center. we see 14 ft salamanders on the
walls. huginn tries t pet one, but it tries to eat him. we stop it and injure
it. then the other salamanders eat it. we enter a room full of mushrooms.
huginn sneezes and the mushrooms release pollen. in the next room we see a
sleeping red dragon. huginn sneezes again and it wakes up. it asks who we are.
he likes riddles, so we play a game of riddles with it. he lets us live, but
tells us to get rid of the creatures infesting his territory of late. they are
bipedal and have tusks. we realize he is talking about the orcs. the floor is
covered with gold. he lets us take some if it is not part of his bed. we go out
another exit. the exit is just above a village of batmen. ther is a natural
slide in the mountain. we go down and create and avalanche. we see igloos, and
some remnants of orc clothes and other stuff. we hide. some bat men fly into
village. one of them has a hole in its wing. there are 20 of them. they are
between 3 and 7 ft tall. Colomair tries to tackle the big one inside an igloo.
he casts a spell and Colomair is confused and confuddled. when the fighter who
is with us comes into the igloo Colomair attacks him. ezuri hits Colomair with a
magic missile and he dies. the big guy talks to the rest of the group. he says
that a few weeks ago there were bright lights in the sky and and the land was
changed. says the orcs were destroying the mountain, and they were only
defending the sacred mountain of the dragon. he raises Colomair from the dead.
they call themselves the Aranox. we are told to mine elsewhere, just not to
disturb the dragon. they worship the dragon. we return to camp. then we travel
back to the capitol and introduce the Aranox to the council.
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