we meet up with other adventurers, chad, Draconi, Galron,
Shania, Stirling, Yech, and Gabriel in the northwest lake city in norwold to
begin expedition to kill elf king. we travel downstream and on the third day
meet a small black dragon. we knock it unconscious and then heal it. the
norwold loyalists take the dragon and begin training it for service. that same
night we stop at a town where the river gets too rough to travel. the next day
we start on a road to the south. the first day we find a tower on the road. the
guards of the tower demand a toll, we refuse and walk past. after a week on the
road we reach the town north of the bay. we meet lord bonifer and his squire,
ridley, and an elf named erastmus. we follow the coast, see an orc village and
make a detour to avoid it. we meet an orc fisherman who tells us that tall
people in armor will liberate his people from the black orcs. he brings us to a
shaman, who tells his grandson to guide us to our destination. when we approach
the mountains we are spotted by an orc patrol. we claim that we are mercenaries
looking to be hired. they lead us to their base. we approach a small mountain
valley with a man made conical mountain which is 100 ft high. we are led in by
the patrol leader and 20 orcs ambush us. we kill them and continue into the
complex. we find weapon rack with drow weaponry. we find a secret door with
stairs. we go upstairs and meet the wizard Clarence. Ryan the Druid asks about
him and we learn his background history. he gives us a potion of giant
transformation and lets us rest in his room. we borrow three of his books, and
Ryan the Druid offers him a job in the university town. we go back downstairs
and find more stairs and go down them. we meet a drow in the hall who deserted,
he didn’t want to lead a suicide attack against norwold. he tells us that
Volanthar, the elf king, enchanted the orcs. he leads us to volanthar, but gets
killed by another drow archer. we capture the archer and find he is not drow.
he kills himself. be fore we can do any thing a beast bursts through the walls
of the dungeon. it looks like a giant gorilla and rhinoceros cross. we flee up
the stairs. we taunt the “Rynilla” with an illusion spell, and then a drow puts
it to sleep with a spell. we follow the drow to a room that the drow use as a
sleeping chamber. we cast an illusion of the rynilla in the room, and the drow
discover its false nature. just then the rynilla wakes up and attacks the drow
who put it to sleep again. the drow mutiny and kill their leader. they then
discover our presence and we flee to the stairs where we fight 40 drow and kill
6. we find orcs at the top of the stairs. galron casts a stone wall which
blocks the orcs. when we go back down the stairs we find the drow are gone. we
search and find no one. we find a pit in a corner which leads to the next level
of the dungeon. in the hallway a kitty cat is thrown through a wall we go
through the hole in the wall and find a “civilized” orc. he is lectured by a
caretaker for killing the cat. his name is ugar and is used as the basis to
create an orc army of clones and we convince him to take us to volanthar. he
barges into the council room and talks to volanthar. volanthar adjourns the
meeting, and we talk to him. he agrees to a duel between the leaders of each
group.
|
Ground Level |
|
Wizard's Chamber |
|
Dungeon 1 |
|
Dungeon 2 |
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