D&D Classes Available in the Federation

available classes from rules cyclopedia: fighter, thief, cleric, magic-user, druid, elf, dwarf.
other classes/races: goblin, hobgoblin, kobold, orc, gnoll, truadon, aranox, eagle.
New classes built using the model created by Erin D. Smale found at Building a more perfect Class .

Goblin
Prime Requisite: Strength
Experience Bonus: 5% for Strength 13-15, 10% for Strength16-18
Hit Dice: 1d6 up to 9th level
Maximum Level: 9th
Armor: Any
Weapons: Any small melee weapon; short bow; light crossbow
Weapon Mastery: DemiHuman
Base Armor Class: 8
Move: 90(30)
Attack Table: Fighter(start as Normal Man, switch level increases one step up chart)
Save As: Fighter(start as Normal Man, switch level increases one step to left on chart)
Languages: Goblin, Hobos, Dwarvish
Special Abilities:-2 Armor Class vs large opponents; lance attack; set spear; fighter abilities gained at level 9: parry, disarm; command ability as described in GAZ10 gained at level 3; Hide indoors as Halfling; wolf empathy(as per monster empathy skill in GAZ10); at level 2 animal training(wolf) and riding(wolf) skills; -1 to Attack Rolls in the Daylight
Level
XP
1
0
2
1,750
3
3,500
4
7,000
5
14,000
6
30,000
7
60,000
8
120,000
9
240,000

Hobgoblin
Prime Requisite: Strength and Dexterity
Experience Bonus: 5% for Strength and Dexterity 13-15, 10% for Strength 16-18 and Dexterity 13-15
Hit Dice: 1d10 up to 9th Level. Starting with 10th level, +3 Hp per level and Constitution adjustments no longer apply.
Maximum Level: 12th
Armor: Any
Weapons: Any
Weapon Mastery: Fighter
Base Armor Class: 8
Move: 90(30)
Attack Table: Monster
Save As: Fighter
Languages: Hobos, Goblin
Special Abilities: Set Spear; Fighter Combat options at 9th level; Command ability as described in GAZ10 gained at level 1, alertness skill
Level
XP
Attack Rank
1
0
2
2,450
3
4,900
4
9,800
5
19,600
6
40,000
7
80,000
8
160,000
9
320,000
10
440,000
11
560,000
12
680,000
G
800,000
H
920,000
I
1,040,000
J
1,160,000
K
1,280,000
L
1,400,000
M

Kobold
Prime Requisite: Dexterity
Experience Bonus: 5% for Dexterity 13-15, 10% for Dexterity 16-18
Hit Dice: 1d4 per level up to 8th Level.
Maximum Level: 8th
Armor: Leather
Weapons: Any small melee weapon; short bow; light crossbow
Weapon Mastery: DemiHuman
Base Armor Class: 7
Move: 90(30)
Attack Table: Fighter(start as Normal Man, switch level increases one step up chart)
Save As: Fighter(start as Normal Man, switch level increases one step to left on chart)
Languages: Kobold, Gnome, Orc
Special Abilities: -1 to Damage Rolls; -2AC vs Large oppoenents; Hide as Halfling reversed(90% indoors, 33%outdoors); infravision; backstab as Thief; Escape skill; Command ability as described in GAZ10 gained at level 4
Level
XP
1
0
2
1,550
3
3,100
4
6,200
5
12,400
6
25,000
7
50,000
8
100,000

Orc
Prime Requisite: Strength
Experience Bonus: 5% for Strength 13-15, 10% for Strength 16-18
Hit Dice: 1d8 per level up to 9th level. 10th level, +2 HP and Constitution adjustments no longer apply.
Maximum Level: 10th
Armor: Any
Weapons: May not use mechanical weapons
Weapon Mastery: DemiHuman
Base Armor Class: 8
Move: 90(30)
Attack Table: DemiHuman
Save As: Fighter
Languages: Orc
Special Abilities: -1 to Attack Rolls in Daylight; Set Spear, Fighter Combat Options at 10th Level; Command ability as described in GAZ10 gained at level 1; Brawling skill as described in GAZ10; Gains ability to use mechanical weapons(such as crossbows and catapults) at Level 4
Level
XP
Attack Rank
1
0
2
1,450
3
2,900
4
5,800
5
11,600
6
25,000
7
50,000
8
100,000
9
200,000
10
320,000
C
440,000
D
560,000
E
680,000
F
800,000
G
920,000
H
1,040,00
I
1,160,000
J
1,280,000
K
1,400,000
L
1,520,000
M

Truadon
Prime Requisite: Strength and Dexterity of 9 or better.
Experience Bonus: 5% for strength or Dexterity 13-15, 10% for strength and Dexterity 16-18
Hit Dice: 1d12 per level up to 12th level.
Maximum Level: 12th
Armor: Leather
Weapons: Axe, Club, Dagger, Hammer or Mace, Spear
Weapon Mastery: Non-Fighter
Base Armor Class: 6
Move: 240(80)
Attack Table: Monster
Save As: Dwarf
Languages: Trudor
Special Abilities: natural weapons: bite(2d4) or 2 claws(1d3); half damage from dragon breath; Hide Outdoors as Halfling; Brachiation(as the 3.5 edition feat); tracking skill; infravision
Level
XP
1
0
2
2,150
3
4,300
4
8,600
5
17,200
6
35,000
7
70,000
8
140,000
9
280,000
10
400,000
11
520,000
12
640,000

Gnoll
Eagle
Aranox


No comments:

Post a Comment