Any human with elven ancestry may be a sorcerer is if 2d6 are rolled and the resulting sum is a 12. The character may be of any of the normal human classes, fighter, thief, or cleric. If the character is a Magic-User their sorcerous ability is suppressed and they may only use wizardly magic. The Magic of a sorcerer works exactly like that of an elf of equal level. In short, Sorcerers do not need to decide which spells to memorize each day. They have a limited number of spells which are known equal to the number and level of spells they can cast in a day +1 for each intelligence adjustment. An sorcerer may attempt to cast those extra spells known after exhausting their normal repertoire of spells. To do this the sorcerer must first make a saving throw vs spells, and if successful the sorcerer
successfully casts the spell, if not the spell fizzled out, or caused a bizarre and benign effect. In either case the casting of these extra spells costs the sorcerer a number of hp equal to a d6. If a sorcerer were to reach 0hp in this manner they would take the effect of a wound including the chance for death. Sorcerers also have access to the druid spell list. Sorcerers learn their spells by meditating in a natural environment for one week equal to the spell level, at the end of the meditation the spell learned is determined randomly.
XP charts for sorcerers of each class:
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